Monday, 4 August 2014

Bibliographies and Harvard references


On my specific course we was set a task to make blogs about the lessons we took, during this specific lesson we learnt about bibliographies and using Harvard references correctly to the standard necessary to prove that we have used notes and quotes from other places and books without making it clear that it is from (for copy right reasons and to show we have put research into our work) for example I used two different sources in this lesson for example I used a  book called action script 3.0 and used some of its contents in my work but to reference it properly you have to write it as:


ActionScript 3.0 Game Programming University. 2nd ed. United States of America: Gary Rosenweig . p1 - p543


Pardew., L (2005). Beginning illustration and storyboarding for games. Boston, Mass.: Thomson Course Technology..


Costikyan. G., (2008) "I have no Words, and I Must Design" Excerpt, in; Kaufmann. M., The Art of Game Design: A Book of Lenses. Amsterdam; London: Morgan Kaufmann. pg. 31


Chris Grover (2012). Flash CS6: The Missing Manua. Cambridge: O'reilly. 1-49.


Schell, J. (2008) The art of game design : a book of lenses. Amsterdam; London: Morgan Kaufmann. pp. 129-170.

This shows the person reading or marking my work where the text comes from what book what chapter and page so they can find specifically where from.

So this is what I learnt within this lesson hope it helps you guys as much as it did me but that’s all for this lesson.